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SINVOZ VR
the voiceless people of cuba

My Roles

UX Design

Game and VR Developer

Interaction Design

Tools I used

Unreal Engine

Maya

Oculus Quest 2

Figma

Adobe Creative Suite

Team Members

Chris Bartoldus

Project Overview

The idea is to bring representation for the censored people of Cuba through campaigns, posters, and ads --- but we evolved the idea by implementing Virtual Reality, thus creating a Museum VR experience accessible to all and censored to none. The experience is deep and raw as you follow a man narrating the art around you.

This project is still a work in progress.

Tune in back soon (:

The Project is a collaboration between myself and Chris Bartoldus (Adobe Designer) 

The idea is to bring representation for the censored people of Cuba through campaigns, posters, and ads --- but we evolved the idea by implementing Virtual Reality, thus creating a Museum VR experience accessible to all and censored to none. The experience is deep and raw as you follow a man narrating the art around you. The experience is pretty immersive too.


The following images are captures of the Virtual Reality Experience that I designed in the game Engine with an addition of the imagery Chris created for the experience. We hope to bring you the real experience very soon:

The following images are the works of art created by Chris Bartoldus and his team

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