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UX DESIGNER
SINVOZ VR
the voiceless people of cuba
My Roles
UX Design
Game and VR Developer
Interaction Design
Tools I used
Unreal Engine
Maya
Oculus Quest 2
Figma
Adobe Creative Suite
Team Members
Chris Bartoldus
Project Overview
The idea is to bring representation for the censored people of Cuba through campaigns, posters, and ads --- but we evolved the idea by implementing Virtual Reality, thus creating a Museum VR experience accessible to all and censored to none. The experience is deep and raw as you follow a man narrating the art around you.
This project is still a work in progress.
Tune in back soon (:
The Project is a collaboration between myself and Chris Bartoldus (Adobe Designer)
The idea is to bring representation for the censored people of Cuba through campaigns, posters, and ads --- but we evolved the idea by implementing Virtual Reality, thus creating a Museum VR experience accessible to all and censored to none. The experience is deep and raw as you follow a man narrating the art around you. The experience is pretty immersive too.
The following images are captures of the Virtual Reality Experience that I designed in the game Engine with an addition of the imagery Chris created for the experience. We hope to bring you the real experience very soon:
The following images are the works of art created by Chris Bartoldus and his team
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